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when a playtester is playing your game, it is useful to give them frequent hints, help them, or otherwise defend your game. True false

Sagot :

If a playtester is playing your game, it is useful to give them frequent hints, help them, or otherwise defend your game is a false statement.

What makes a good game method?

In game mechanics, one to look or think about the experience of the game that is made or one is creating.

Note that If a playtester is playing your game, it is useful to give them frequent hints, help them, or otherwise defend your game is a false statement as it does not need those kind of input.

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https://brainly.com/question/2684713

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