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Describe common gaming tasks that would use each of the following: a forever Loop, a conditional-controlled loop, a count-controlled loop.

Sagot :

Answer: Forever loop: a movement the goes on forever

Explanation: Count-controlled loop: a g They are so common, most programming

languages have "shorthand" syntax for such loops.

conditional-controlled loop:   repetitive control structures are a way for computer programs to repeat one or more various steps.

Forever loop: a movement the goes on forever

Answer:

Explanation: